Downloading half life blue shift8/13/2023 ![]() # POL_Shortcut "l.exe" "$TITLE" "" "" "$SOFTWARE_CATEGORIES" # Restore screen resolution (game's default is 1024x768) POL_Wine "Armadillo_Run_Demo_1_0_7.exe" # "/SILENT" # POL_SetupWindow_message "$(eval_gettext 'Note: we recommend you to uncheck all the checkboxes:\n -> ')" "$TITLE" POL_SetupWindow_message "$(eval_gettext 'Note: this script can only download the demo.')" "$TITLE" POL_Shortcut_Document "$TITLE" "$DOCUMENT_FILE"Įlif then POL_Shortcut "$SHORTCUT_FILENAME" "$TITLE" "" "" "$SOFTWARE_CATEGORIES" # POL_Shortcut_InsertBeforeWine "$SHORTCUT" "trap 'xrandr -s 0' EXIT" # Restore screen resolution (game's default is 800圆00 ?) POL_Wine start /unix "$CDROM/setup.EXE" # "/SILENT" POL_SetupWindow_check_cdrom "bsinstall.EXE" POL_Wine start /unix "steam.exe" steam://install/$STEAM_ID POL_SetupWindow_message "$(eval_gettext 'When $TITLE download by Steam is finished,\nDo NOT click on Play.\n\nClose COMPLETELY the Steam interface, \nso that the installation script can continue')" "$TITLE"Ĭd "$WINEPREFIX/drive_c/$PROGRAMFILES/Steam" POL_Shortcut "steam.exe" "$TITLE" "" "steam://rungameid/$STEAM_ID" # Shortcut done before install for steam version POL_Call POL_Install_steam_flags "$STEAM_ID" # POL_SetupWindow_message "Warning: do not install DirectX." "$TITLE" POL_SetupWindow_InstallMethod "LOCAL,CD,STEAM" # POL_SetupWindow_InstallMethod "STEAM,DVD,LOCAL,DOWNLOAD" # Choose between Steam and other Digital Download versions # Sound problem fix - pulseaudio related # # Asking about memory size of graphic card # Set Graphic Card information keys for wine # Downloading wine if necessary and creating prefix POL_RequiredVersion "4.2.12" || POL_Debug_Fatal "$APPLICATION_TITLE $VERSION is required to install $TITLE" # POL_SetupWindow_message "$(eval_gettext 'This game requires a fast 3D GPU (ie: Intel HD Graphics 4440 is not enough).')" "$TITLE" ![]() # POL_SetupWindow_message "$(eval_gettext 'WARNING: this software does exist in Linux native version.\n\nThis script only allow to run the Windows version on Linux, please prefer the Linux edition for better 3D speed.')" "$TITLE" POL_SetupWindow_presentation "$TITLE" "$EDITOR" "$GAME_URL" "$AUTHOR" "$PREFIX" # Ideas to improve this script: select archive, then decide if extension is RAR or ZIP or 7Z. # - Wine x86 4.0.3: intro videos not displayed. Fix: Wine 4.0.3 or game's settings -> display -> software to OpenGL. # - Wine x86 3.0.3: intro and cutscenes not displayed. # New script (tested with Wine 4.0.3 and retail CD-ROM v1.0.0.0). # Initial script for Steam ( Wine 1.5.10). # Middlewares used by this software : DirectX 9 ?. ![]() # TESTED Editions: retail CD-ROM, v1.0.0.0 (displayed by the installer). # Distribution used to test : XUbuntu 18.04 圆4 # Wine version used : see the changelog below The (ISO) image on the USB drive cannot be fragmented.# Last revision : see the changelog below Here you can find the latest OPL BETA version: So I recommend to copy the image to the "CD" directory. Due to the fact that today it is difficult to buy a CD with a good quality,.Scientists inside intro elevator are non-solid to prevent major glitches,īut elevator can still drain some HP from player PC models can cause some minor graphical glitches on PS2 Lots of other small improvements that I forgot about There should be less rescaling artifacts on map textures Would play if you choose to play with Dreamcast or PS2 models I found out that I messed up soundtrack in previous builds.Ĭorrect PC soundtrack would play now if you choose to play with PC models and authentic Dreamcast soundtrack Added an option to play with Dreamcast models (and maps) Merged HD and SD models into one ISO and made in-game selector to choose between them ![]() Added save game isolation to prevent crashes by loading saves from wrong games So I made a hack that increases size of this section from ~206KiB to 512KiB When this file reference list goes out of bounds all sorts of crazy things can happen. Reference to every used file is stored in RAM inside special section and unused references are never cleared. Instabilities were caused by a bug in the game code: Saves from previous builds are not working again as I found an option to separate Blue Shift saves from the main game so it is no longer possible to cause crash by loading save from wrong game. Playing Dreamcast Half-Life: Blue Shift on.
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